
The Hierarchy window shows every item currently in the game scene.The rightmost button group contains Unity services, Layer Masks, and layout scheme features, which we won’t be using in this book because they don’t apply to learning C#. From here, you can manipulate objects (far-left button group) and play and pause the game (center buttons). The Toolbar panel is the topmost part of the Unity Editor.If you won’t be satisfied with it, you can always remove the VSCode directory from your project and then automatically get back to MonoDevelop. You can find more information about VSCode and Unity here. To fix this issue, run these commands to update mono: brew update When running on MacOS it’s quite common to get an error like this one: When done, you will be able to open your project using Open C# Project In Code menu option. Here make sure that for VSCode tab Enable Integration checkbox is enabled. Unfortunately, you have to repeat this process for all projects that you want to work on with Visual Studio Code.Īfter unpacking it, go to the Preferences window (Edit -> Preferences for Windows and Linux or ⌘, shortcut on Mac OS). In order to make your Unity editor work with Visual Studio Code, you have to unpack a UnityVS plugin into your project. After you get the package, follow the standard installation procedure for your operating system. In order to do so, go to this page and download package suitable for your operating system. To get started you need to download and install Visual Studio Code for your target platform. They are completely different applications! Visual Studio Code gives you only a small portion of what Visual Studio can do.

Let’s try something else!ĭon’t confuse Visual Studio Code with the full version of Visual Studio. Unfortunately for Mac and Linux users, you’re still bound to use MonoDevelop as default. Instead, you will get Visual Studio Community bundled. Unity’s team has decided to stop distributing Unity with MonoDevelop for new Unity versions.

Microsoft recently released Visual Studio Code, a cross-platform, lightweight IDE based on GitHub Atom worth considering as an alternative to MonoDevelop.
